Name: Ogden's Hovelexternal image merchantshouse3.JPG
Location: Rhaenys's Hill
Type: Guildhouse
Size: Three stories tall, with small rooms and staircases located around a long (if narrow) central hall.
Condition: On the inside, very well maintained. The outside is maintained to look like an average owned warehouse.

Inhabitants: Predominately tradesmen and merchants of King's Landing. Anyone buying or selling is welcome, provided they have either the money to enter and the behavior to stay. There are lodgings for the current operator on the third floor, but its use rotates between users. Lucan Cherman.

Description:
Located on the well-to-do side of the Street of Sisters on Rhaenys’s Hill, the guildhouse Ogden’s Hovel is an externally unassuming three story warehouse.. Since it’s founding in 160 AC, the guildhouse has grown past its name with the passing of kings.

Ogden Sefton started the establishment by meeting with metalworkers in his warehouse. As the months went on, connections became more ingrained, and an ever increasing amount of mostly legal trade agreements were forged. When Sefton’s house was destroyed by riots, he moved into his still-standing house, earning it the nickname of Ogden’s Hovel. However, he didn’t let his relocation stop the meetings. Some of the regulars requested they move to one of the other hills, but Ogden and others appreciated the buffer Rhaeny’s hill gave them from both the market and political arena.

After Ogden’s death in 194AC, people began leaving. But the advent of war in 196 resulted in more money for the metalworkers, and once again a requirement for a meeting place. Since then, ownership of Ogden’s Hovel has passed down through regular members voting on the next handler. The relatively central location, formerly a sticking point among attendees, has become a bonus - anything from Flea Bottom spies to shipments of iron can be bartered over in the Hovel.

The ornate decorations give away the amount of resources changing hands, but subtler areas can be used for a price. The well connected guildhouse has grown past its humble beginnings, partly due to the attendance fee. That money pays for discretion - few agreements brokered at the Hovel’s tables are legal, and the visitors have long grown past the metalworkers of King’s Landing. The clamor of trade, only heightened from the flowing of alcohol and food, drowns out negotiations, allowing a surprisingly secure place to speak, pending a fear of eavesdroppers.

While there are few rules at Ogden’s (even the periodic meetings have turned into nightly affairs), a ban on fighting is enforced. Physical violence ends with the attacker at least kicked out, and always unable to return. That said, accidents do happen, and it can prove difficult to find a poisoner, especially when they tend to escape on silver stags.

The Hovel has an interior designed to show off wealth, complete with golden ornaments, chandeliers, and hunting trophies. While the main area is well lit, offshoots into the darker preparation or negotiation rooms are guarded by mercenaries paid for by the host. The exterior still looks like an unassuming warehouse, barring a sign proclaiming it’s name and a guard on the outside. Some of the sounds escape into the street, but rarely do newcomers to the city attempt entry. Instead, entering the Hovel often requires a sponsor or preceding notoriety.


If there’s profit to be found, Ogden’s Hovel is the best place to start searching.


Image source: http://cianty-tabletop.blogspot.com/2012/09/guild-house-from-stronghold-terrrain.html