Dunnbrandt.pngHouse Dunnbrandt

Motto: Honor Above All
Coat of Arms: Argent Gryphon on Azure/Sanguine per Bend field
Realm: The Riverlands
Liege: Hoster Tully

House History

Adan the First (Rule: 9 AC – 28 AC)
The history of House Dunnbrandt begins in 2 BC, the beginning of Aegon’s Conquest. Following Edmyn Tully bending knee to Aegon the Conqueror, Tully lent Targaryen a small retinue of squires to help maintain his new lord’s armies as a token of good will. Adan Dunnbrandt, aged 8, was one such squire. The boy would eventually be attached to serve the king himself due in large part to his diligent nature. Adan quickly found himself favored by the king and would be trained into knighthood
under the king’s watchful eye.

Adan would remain in Aegon’s service as a trusted retainer until 9 AC, when he was granted lordship over Brimmsward by Edmyn Tully at Aegon’s request. The true cause of Adan’s departure from the King’s forces is lost to history and is a point of contention to house historians. Some believe that Aegon was wary of a relationship between Adan and Rhaenys and wished to separate the two. Others believe that he had simply grown tired of battle and wished to return home. No matter the cause, historians agree that Adan ruled over Brimmsward until his death in 28 AC, leaving two sons to carry on his legacy.

The Rule of Three Brothers (Rule: 86 AC – 98 AC)
Following the death of Lord Wilkin in 86 AC, rule over the house fell to Isaac, his first of three sons. While Isaac ruled, second born son Thoman was dissatisfied by his standing in the house. He plotted with a small band of conspirators to murder his brother. After four months of rule, Isaac was kidnapped and murdered deep in the Eaglewood by the conspirators. Local legend states that the only red flowers in the forest grow where Isaac was murdered. When visiting these "Bloodflowers" at twilight, the winds could be heard whispering the Kinslayer’s name. Due to Isaac’s childless marriage, lordship transferred to Thoman.

Evidence connecting Thoman to the murder of Isaac would surface approximately a year after his rule had begun. Thoman was brought before Lord Grover Tully to face sentencing. Thoman would be executed before the day was through. The lordship of Brimmsward would be granted to the youngest brother, Cendrick by 87 AC.

Unlike his brothers, Cendrick did not have a mind for politics. He was groomed from birth to be commander of the Griffenriders, an elite cavalry force created by his father to counter any ironborn raiders who landed along Dunnbrandt shores. While his eleven year rule was plagued by continuous raids, Cendrick was known for his surprising political capabilities and for upgrading Brimmsward into the castle it remains to this day.

Oswind the Kind (Rule: 153 AC – 208 AC)
Inheriting the throne of Brimmsward at the young age of eight, Oswind is one of the longest reigning Dunnbrants. Until he would come of age, his mother, Lady Eleyne, was appointed regent on his behalf. She instituted many policies that would assist those who had washed up on Dunnbrant shores due to attacks by the ironborn. When Oswind would come of age, he would follow in his mother’s footsteps, going so far as investing his personal coin into the construction of a haven for those shipwrecked. This small hamlet would grow as survivors and smallfolk would begin moving into the hamlet. By 173 AC, “Oswind’s Haven” would grow into a bustling port town. It would be renamed to Griffensport, after the Dunnbrant symbol.

Towards the end of his life, Oswind would renounce his rule, granting lordship to his son Alban. He would die peacefully days later, loved by family and subject alike.

Ancelm the Unready (Rule: 239 AC - 239 AC)
The shortest known reign of a Dunnbrant lord, Ancelm was lord for a single week when a group of ironborn raiders struck Griffensport. Unprepared for the surprise daytime attack, the port was helpless as the raiders sacked and looted the growing town. Ancelm, who was inspecting the township at the time, was found the victims of the attack, stripped of all valuables. While not notable for his own right, Ancelm’s rule inspired his heir to create the Ironbane, an elite fleet of warships capable of stopping raiders before they could land, as well as a veteran garrison to protect the town from those who might have survived.

House Current Status

Gerard Greybreaker (Rule: 288 AC – 298 AC)
Upon reports of ironborn warships led by Maron Greyjoy, Lord Gerard suspected an assault on Griffensport. He quickly evacuated the port and set a trap up for the reavers. Placing soldiers at strategic points inside the port, Gerard waited for the ironborn to venture into the heart of the town and into his trap, cutting off Maron’s soldiers from their ships. The attackers would be taken completely by surprise and nearly completely slaughtered. Gerard pushed back Greyjoy's men, preventing the ironborn from securing a foothold in the riverlands. Maron and the others who survived the Gerard’s ambush limped back to their ships and sailed back to the Iron Islands. Those who perished were tossed out to sea to feed the fish.

Following the Greyjoy Rebellion, Gerard’s rule would prove to be stable and peaceful. However, he would be cut down by disease, marking the end of his nine year rule and the beginning of Simon, his son and sole heir.

Simon (Rule: 298 AC)
Recently crowned Lord of Brimmsward, Simon feels overwhelmed with responsibility. With the advice of his mother, Lady Anora, and his father’s advisers, Simon plans his houses future, starting with taking a wife and continuing the main Dunnbrant line.



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House & Lands Generation (Chapter 6: Song of Ice and Fire Roleplaying Game Rulebook, pg 96-123)


Step Two: Starting Resources

Category
Starting
Realm Mod
Player
Subtotal
Favor
Villain
Infrastructure
Infrastructure
Defeat
Victory
Final Total
Defense
26
-5
+0
21
+0
+0
+5
+4
-2
+3
31
Influence
29
-5
+6
30
+6
+6
+3
+0
-3
+6
48
Lands
25
+5
+2
32
+4
+0
+0
+0
-3
+0
33
Law
31
+0
+3
34
+2
-3
+0
+0
+0
+0
33
Population
20
+10
+0
30
+0
-2
+0
+0
-4
+0
24
Power
34
+0
+0
34
+6
+6
+0
+0
-6
+3
43
Wealth
25
+5
+5
35
+0
+0
+0
+6
-6
+0
35

Step Three: House History


First founding: Aegon's Conquest (Established)

Historical Events
  1. Favor
  2. Villain
  3. Infrastructure
  4. Infrastructure
  5. Defeat
  6. Victory

Step Four: Holdings

Defense:
  • Brimmsward (Small Castle)

Influence:
  • N/A

Lands:
  • Plains
  • Coast
  • Griffensport (Small Town)
  • Eaglewood (Dense Forest)

Law:
  • House Dunnbrandt exert a strong presence in their land, making crime uncommon within their borders.

Population:
  • Dunnbrandt holdings house a typical population of smallfolk. While there are farmers on the outskirt, much of the population is centered within Griffensport proper.

Power:
  • The Ironbane (Elite Warship)
  • Veteran Garrison
  • Griffenriders (Elite Cavalry)
  • Veteran Infantry

Wealth:
  • Port
  • Marketplace
  • Maester

Step Six: The Household

PCs





NPCs