Name: Duncan Snowbandit-sergeant.jpg
Age: 26
Sex: Male
Archetype: Bandit
Location: Hills of House Fenshaw's Western holdings
Affiliations: The Red Claws

Character Background and Description

According to witnesses, Duncan is in his mid twenties, with dark hair and gray eyes. His face is rugged, with various scars and burns from his life of raids. He has a black beard, and an intimidating build, with claimants saying he towers over others. His preferred weapon appears to be a two handed sword, even on horseback. He’ll eagerly accept volunteers into his ranks, but is incredibly punishing of betrayal or escape attempts. Many claim those unwilling to join him get tortured for fun. He claims his punishments are just, and upon taking over Falcon's Perch he plans to return a "fair" law to the lands.

A self-stylized king of bandits, little is known about Duncan’s past. His mother died when he was young, forcing Duncan to turn to stealing to survive. As the years went on, Duncan began turning to more violent crimes, and he earned his name on the Fenshaw wanted posters. Shortly after, a rumor started spreading about Duncan being a bastard of Ebben Fenshaw. This claim drew bandits to him, and he began amassing a force of raiders in the fringes of Fenshaw’s eastern claims. Duncan’s raids became more frequent, but he proved difficult to track. Even in the open plains of Fenshaw’s lands, there was too much ground and too few resources to find someone unwilling to be captured. His growing gang stylized themselves “The Red Claws,” lead by their bastard king.

During Robert’s Rebellion, The Red Claws took advantage of the two lord’s absences to become even more prominent, solidifying Duncan’s place as the main leader of the criminal element. The guards left for the land couldn’t respond to his attacks, and he began claiming his “birthright.” Their name came from their calling cards - falcon claws dipped in the victim’s blood. Peasants would be captured and caravans raided, as the understaffed defenses couldn’t keep up with Duncan’s mobility. Those who escaped claimed they were held in ramshackle encampments, not unlike the wildling designs of the far north, and threatened with torture or death unless they joined Duncan’s forces. Victims rarely fled unscathed.

After Duncan became significant enough to warrant a response, Ebben denied his claim as he returned to the hall. Ebben’s last act as a battlefield commander was to find and defeat Duncan. Over the course of a year Ebben’s forces managed to break apart Duncan’s ragbag army, and seemingly drove Duncan from the eastern lands. Duncan’s body was never found, and murmurings of Duncan’s attacks dissipated. Ebben retired from the field, weary of the last years of fighting.

However, only a few years later, reports of the “bastard” organizing bandits in the hills of Fenshaw’s barrowland claims became too frequent to dismiss as pure speculation. The hills had always had problems, but the criminals had begun hitting more strategic locations. Ebben died before being able to fully respond. While Duncan seems to lack the organization he had in the East, Duncan seems more eager to take the holdings he claims as his, no matter the cost.


Image source: https://ravagersfall.wordpress.com/2013/12/11/bandit-assets/